Shared Virtual Reality background image

Shared Virtual Reality

SVR — Free-Roaming LBE at Scale

SVR

LBE

XR

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A project for and in partnership with Grande Experiences

SVR lets multiple users physically move through the same space while sharing the same virtual world. People walk, interact, and experience events together in real time — creating a sense of shared physical presence that solo VR simply cannot replicate.
Floor plan of a 1,000 sqm SVR venue showing the spatial layout of an underwater whale virtual world across multiple free-roaming rooms

Wireless headsets, real-time positional tracking, and per-frame world synchronisation — every player sees the same objects, events, and characters at the same moment.

60+ users

1,000 sqm

Per-frame sync

Wireless & free-roaming
Overhead view of multiple interconnected rooms in an alien-themed SVR virtual environment showing how the physical venue maps to the virtual world

One space. Infinite worlds.

The same physical venue hosts entirely different virtual experiences by swapping content only. Walls, corridors, and floor transitions are spatially mapped to the real-world layout, so what users touch and see belong together — whether they're inside a deep-sea world, a fantasy forest, a futuristic robot city, or an alien ship.
Side-by-side comparison of two SVR virtual environments — a fantasy world and a futuristic city — both mapped to the same physical venue layout
Multiple participants free-roaming together inside a shared virtual reality underwater world featuring a giant whale

Feel physically present — together
Illustrated sketch of a guide briefing a group of participants holding VR headsets before an SVR session
01

Briefing

A short introduction to the experience before it begins.

Illustrated sketch of participants putting on wireless VR headsets to begin a shared virtual reality session
02

Headsets on

Each player receives a wireless standalone VR headset.

Illustrated sketch showing an empty physical room transforming into an immersive virtual world as seen through a VR headset
03

The transition

The empty room disappears and the virtual world takes its place.

Illustrated sketch of multiple users simultaneously inhabiting and interacting within the same shared virtual environment
04

Shared presence

Every player inhabits the same virtual environment simultaneously.

Illustrated sketch of an SVR operator at a control station monitoring participant positions and managing the live session
05

Operator control

A dedicated station tracks every player's position in real time — triggering events, monitoring safety, and controlling the full session.

Illustrated sketch showing spatial mapping alignment between the physical venue layout and the overlaid virtual architecture
06

Spatial mapping

Virtual architecture is mapped precisely to the physical venue, so every wall, corridor, and transition feels exactly right.

Built for location-based entertainment

A single platform supports the full venue stack — from ticketing and briefing through to live session management and post-experience analytics. LBE venues, museums, corporate activations, and branded experiences all run on the same infrastructure.
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Bring SVR to your venue

Get in touch to discuss how SVR fits your space, audience, and content goals.