
The city is the game board.
Map of History is our geolocated AR adventure format: the city becomes the board, and players scan, decipher and move through a story at real places. It runs on our own Map of History engine, and we adapt it into adventures for city councils, broadcasters and brands.
The series runs from 1 to 8, starting with a first adventure in 2015 at El Escorial with Ubisoft's Assassin's Creed: it has taken families across Madrid's 21 districts at Christmas with Madrid Destino, with 4,700 downloads in five days, continued El Ministerio del Tiempo and an RTVE Playz series, and spread over the markets and beaches of Mallorca. Its hero is drawn in eleven thematic variants, the engine has grown from LibGDX to Unity to Unreal Engine with ARCore, ARKit and WebAR, and the format made the Top 100 of the Santander X Global Award.

Scan
Point the phone at a real place to open the next scene.

Decipher
Solve the clue hidden in the history of that place.

Discover
The AR layer brings characters and objects into the street.

Advance
Each solved stop unlocks the next one on the map.




Bring an adventure to your city








