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#VR#LBE
Shared Virtual Reality
Free-roam shared VR: 60+ people move through the same 1,000 sqm space and share one virtual world in real time, with no cables. We built the platform in Unreal Engine for standalone headsets. LBE at scale.
#VR#LBE

Free-roam shared VR: 60+ people move through the same 1,000 sqm space and share one virtual world in real time, with no cables. We built the platform in Unreal Engine for standalone headsets. LBE at scale.

DEFSENSE is our synthetic training environment for armed forces, police and emergency services. Trainees go through VR scenarios built in Unreal Engine while their biometric and behavioural data is recorded and analysed with AI for the trainers. R&D funded by CDTI with NextGenerationEU.

Map of History is our geolocated AR adventure format: the city becomes the board, and players scan, decipher and move through a story at real places. We adapt it into adventures for city councils, broadcasters and brands.

A film for Jose Cuervo in which two robots on a blind date speak lines written by AI. We trained conversational models on real dating conversations, collected through crowdsourcing, and on lines from film and TV.

Immersive XR training for the ABLE Project (Active Bystandership for Law Enforcement) at Georgetown Law, which prepares police officers to step in when a colleague is about to cause harm. The scenes were captured with AI tools and real actors.

A prototype cradle for Ford that replays a car ride so a baby falls asleep: the motion, the engine sound and the streetlights passing by. We built the iOS app that records the trip and drives the cradle, and the server behind it.

A browser-based AR adventure in the Map of History universe for Urban Hostel Palma. At 8 markets and 4 beaches across Mallorca, players check in on location and unlock AR sculptures with stories about the island. No app to install.

Web platform for METAL, the independent fashion, art and photography magazine from Barcelona. We built its publishing CMS, the advertising and banner manager, and a predictive search engine.

Wakkap is a Spanish video game store that launched in 2017 as a marketplace where players buy and sell games. We have built its e-commerce platform since launch: catalogue and search, payments with PayPal, Sipay and Aplazame, and shipping.

Carvana's Joyride campaign gave each customer a video about the day they bought their car: their name, the car, the date and place, and what was happening in the world that day. AI wrote the scripts and generated the images and voice, and a serverless render pipeline on AWS produced up to 300,000 videos an hour, more than 1.3 million in total.

A swimming cap that vibrates when the coach signals the turn, replacing the tap on the head with a pole that blind swimmers train with. Made for Samsung with the Spanish Paralympic Committee; we co-developed the coach apps for the Galaxy S7 and the Gear S2 watch. The campaign won Gold in Mobile at Cannes Lions 2016.

Free-roam shared VR: 60+ people move through the same 1,000 sqm space and share one virtual world in real time, with no cables. We built the platform in Unreal Engine for standalone headsets. LBE at scale.

DEFSENSE is our synthetic training environment for armed forces, police and emergency services. Trainees go through VR scenarios built in Unreal Engine while their biometric and behavioural data is recorded and analysed with AI for the trainers. R&D funded by CDTI with NextGenerationEU.

Map of History is our geolocated AR adventure format: the city becomes the board, and players scan, decipher and move through a story at real places. We adapt it into adventures for city councils, broadcasters and brands.

A film for Jose Cuervo in which two robots on a blind date speak lines written by AI. We trained conversational models on real dating conversations, collected through crowdsourcing, and on lines from film and TV.

Immersive XR training for the ABLE Project (Active Bystandership for Law Enforcement) at Georgetown Law, which prepares police officers to step in when a colleague is about to cause harm. The scenes were captured with AI tools and real actors.

A prototype cradle for Ford that replays a car ride so a baby falls asleep: the motion, the engine sound and the streetlights passing by. We built the iOS app that records the trip and drives the cradle, and the server behind it.

A browser-based AR adventure in the Map of History universe for Urban Hostel Palma. At 8 markets and 4 beaches across Mallorca, players check in on location and unlock AR sculptures with stories about the island. No app to install.

Web platform for METAL, the independent fashion, art and photography magazine from Barcelona. We built its publishing CMS, the advertising and banner manager, and a predictive search engine.

Wakkap is a Spanish video game store that launched in 2017 as a marketplace where players buy and sell games. We have built its e-commerce platform since launch: catalogue and search, payments with PayPal, Sipay and Aplazame, and shipping.

Carvana's Joyride campaign gave each customer a video about the day they bought their car: their name, the car, the date and place, and what was happening in the world that day. AI wrote the scripts and generated the images and voice, and a serverless render pipeline on AWS produced up to 300,000 videos an hour, more than 1.3 million in total.

A swimming cap that vibrates when the coach signals the turn, replacing the tap on the head with a pole that blind swimmers train with. Made for Samsung with the Spanish Paralympic Committee; we co-developed the coach apps for the Galaxy S7 and the Gear S2 watch. The campaign won Gold in Mobile at Cannes Lions 2016.

Free-roam shared VR: 60+ people move through the same 1,000 sqm space and share one virtual world in real time, with no cables. We built the platform in Unreal Engine for standalone headsets. LBE at scale.

DEFSENSE is our synthetic training environment for armed forces, police and emergency services. Trainees go through VR scenarios built in Unreal Engine while their biometric and behavioural data is recorded and analysed with AI for the trainers. R&D funded by CDTI with NextGenerationEU.

Map of History is our geolocated AR adventure format: the city becomes the board, and players scan, decipher and move through a story at real places. We adapt it into adventures for city councils, broadcasters and brands.

A film for Jose Cuervo in which two robots on a blind date speak lines written by AI. We trained conversational models on real dating conversations, collected through crowdsourcing, and on lines from film and TV.

Immersive XR training for the ABLE Project (Active Bystandership for Law Enforcement) at Georgetown Law, which prepares police officers to step in when a colleague is about to cause harm. The scenes were captured with AI tools and real actors.

A prototype cradle for Ford that replays a car ride so a baby falls asleep: the motion, the engine sound and the streetlights passing by. We built the iOS app that records the trip and drives the cradle, and the server behind it.

A browser-based AR adventure in the Map of History universe for Urban Hostel Palma. At 8 markets and 4 beaches across Mallorca, players check in on location and unlock AR sculptures with stories about the island. No app to install.

Web platform for METAL, the independent fashion, art and photography magazine from Barcelona. We built its publishing CMS, the advertising and banner manager, and a predictive search engine.

Wakkap is a Spanish video game store that launched in 2017 as a marketplace where players buy and sell games. We have built its e-commerce platform since launch: catalogue and search, payments with PayPal, Sipay and Aplazame, and shipping.

Carvana's Joyride campaign gave each customer a video about the day they bought their car: their name, the car, the date and place, and what was happening in the world that day. AI wrote the scripts and generated the images and voice, and a serverless render pipeline on AWS produced up to 300,000 videos an hour, more than 1.3 million in total.

A swimming cap that vibrates when the coach signals the turn, replacing the tap on the head with a pole that blind swimmers train with. Made for Samsung with the Spanish Paralympic Committee; we co-developed the coach apps for the Galaxy S7 and the Gear S2 watch. The campaign won Gold in Mobile at Cannes Lions 2016.
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