
One space. Infinite worlds.
Free-roam shared VR: 60+ people move through the same space, up to 1,000 sqm, and share one virtual world in real time. LBE at scale.
SVR is a Crowtec product, run in partnership with Grande Experiences. Crowtec built the whole platform: the master server, the dedicated Unreal server that keeps each group in one world, the service on each headset, the registration kiosk, the operator's control panel and the Unreal Engine plugin that content teams build on. The shows are co-created with Grande.

Visitors see each other as avatars, and players from other groups appear as translucent ghosts, so nobody walks into someone they cannot see. The play area has a mapped safety boundary and venues plan at least 2 x 2 m per visitor. Anyone can send an SOS: the operator gets the alert at once and can pause, swap the headset or end the session, for one player or the whole group.

The same venue can host different worlds by changing content only. Once a venue is running, a new show takes about three months. Content teams build it in Unreal Engine with the SVR plugin and a sandbox project, then upload it from the control panel. The room only needs good light, matte surfaces and printed markers, which keep inside-out tracking on PICO and other OpenXR headsets free of drift.


Feel physically present, together
- 01

Briefing
A short introduction to the experience before it begins.
- 02

Headsets on
Each player receives a wireless standalone VR headset.
- 03

The transition
The empty room disappears and the virtual world takes its place.
- 04

Shared presence
Every player inhabits the same virtual environment simultaneously.
- 05

Operator control
A dedicated station tracks every player's position in real time, triggering events, monitoring safety, and controlling the full session.
- 06

Spatial mapping
Virtual architecture is mapped precisely to the physical venue, so every wall, corridor, and transition feels exactly right.
Built for location-based entertainment
One platform runs the venue, from registration and waivers through live session management to operational reports. At the kiosk each group signs in and picks its avatars; in the control panel the operator follows every player on a live map, with battery and connection for each headset; afterwards visitors download their photos with a QR code.




Bring SVR to your venueGet in touch to discuss how SVR fits your space, audience, and content goals.

One space. Infinite worlds.
Free-roam shared VR: 60+ people move through the same space, up to 1,000 sqm, and share one virtual world in real time. LBE at scale.
SVR is a Crowtec product, run in partnership with Grande Experiences. Crowtec built the whole platform: the master server, the dedicated Unreal server that keeps each group in one world, the service on each headset, the registration kiosk, the operator's control panel and the Unreal Engine plugin that content teams build on. The shows are co-created with Grande.

Briefing
A short introduction to the experience before it begins.

Headsets on
Each player receives a wireless standalone VR headset.

The transition
The empty room disappears and the virtual world takes its place.

Shared presence
Every player inhabits the same virtual environment simultaneously.

Operator control
A dedicated station tracks every player's position in real time, triggering events, monitoring safety, and controlling the full session.

Spatial mapping
Virtual architecture is mapped precisely to the physical venue, so every wall, corridor, and transition feels exactly right.






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