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Cutaway of two SVR rooms side by side, one rendered as outer space and one as desert ruins, with an operator at a console between them.
#vr#lbe

Shared Virtual Reality

SVR · Free-roam LBE at scale

grande-experiences.com ↗
> by crowtecshared vr · 2025
01· the project
> A Crowtec product, in partnership with Grande Experiences.

One space. Infinite worlds.

Free-roam shared VR: 60+ people move through the same space, up to 1,000 sqm, and share one virtual world in real time. LBE at scale.

SVR is a Crowtec product, run in partnership with Grande Experiences. Crowtec built the whole platform: the master server, the dedicated Unreal server that keeps each group in one world, the service on each headset, the registration kiosk, the operator's control panel and the Unreal Engine plugin that content teams build on. The shows are co-created with Grande.

> cat /works/svr.md
TYPESHARED VR
OWN PRODUCTCrowtec
PARTNERGRANDE EXPERIENCES
YEAR2025
built with
  • Unreal Engine
  • Standalone VR
  • Positional tracking
  • PICO
  • OpenXR
  • LBE
Cutaway of an SVR venue: reception, headset station and briefing room, then a free-roam hall where a group in headsets walks under a whale in a deep-sea world.
02· in numbers

Visitors see each other as avatars, and players from other groups appear as translucent ghosts, so nobody walks into someone they cannot see. The play area has a mapped safety boundary and venues plan at least 2 x 2 m per visitor. Anyone can send an SOS: the operator gets the alert at once and can pause, swap the headset or end the session, for one player or the whole group.

60+> users at once
Up to 1,000 m²> of shared space
1> shared world, one server
0> cables
Two SVR rooms running at once in the same venue: a robot city on one side and the inside of an alien ship on the other.

The same venue can host different worlds by changing content only. Once a venue is running, a new show takes about three months. Content teams build it in Unreal Engine with the SVR plugin and a sandbox project, then upload it from the control panel. The room only needs good light, matte surfaces and printed markers, which keep inside-out tracking on PICO and other OpenXR headsets free of drift.

Two identical rooms side by side, one rendered as the deep sea and one as an enchanted forest, with an operator at a console between them.
A group of visitors in headsets stands on the seabed and points up at a humpback whale swimming overhead.
03· how it works

Feel physically present, together

  1. 01

    Briefing

    A short introduction to the experience before it begins.

  2. 02

    Headsets on

    Each player receives a wireless standalone VR headset.

  3. 03

    The transition

    The empty room disappears and the virtual world takes its place.

  4. 04

    Shared presence

    Every player inhabits the same virtual environment simultaneously.

  5. 05

    Operator control

    A dedicated station tracks every player's position in real time, triggering events, monitoring safety, and controlling the full session.

  6. 06

    Spatial mapping

    Virtual architecture is mapped precisely to the physical venue, so every wall, corridor, and transition feels exactly right.

Built for location-based entertainment

One platform runs the venue, from registration and waivers through live session management to operational reports. At the kiosk each group signs in and picks its avatars; in the control panel the operator follows every player on a live map, with battery and connection for each headset; afterwards visitors download their photos with a QR code.

An operator at the control station follows every player on a live map while a group in headsets walks through the hall behind the glass.
04· credits
by crowtec. VR - LBE. 2025
05· references

Bring SVR to your venueGet in touch to discuss how SVR fits your space, audience, and content goals.

06· next project
> cd /works/urban-echoes
Urban Echoes> AR game
01· the project
> A Crowtec product, in partnership with Grande Experiences.

One space. Infinite worlds.

Free-roam shared VR: 60+ people move through the same space, up to 1,000 sqm, and share one virtual world in real time. LBE at scale.

SVR is a Crowtec product, run in partnership with Grande Experiences. Crowtec built the whole platform: the master server, the dedicated Unreal server that keeps each group in one world, the service on each headset, the registration kiosk, the operator's control panel and the Unreal Engine plugin that content teams build on. The shows are co-created with Grande.

> cat /works/svr.md
TYPESHARED VR
OWN PRODUCTCrowtec
PARTNERGRANDE EXPERIENCES
YEAR2025
built with
  • Unreal Engine
  • Standalone VR
  • Positional tracking
  • PICO
  • OpenXR
  • LBE
02· in numbers
60+> users at once
Up to 1,000 m²> of shared space
1> shared world, one server
0> cables
03· how it works
01

Briefing

A short introduction to the experience before it begins.

02

Headsets on

Each player receives a wireless standalone VR headset.

03

The transition

The empty room disappears and the virtual world takes its place.

04

Shared presence

Every player inhabits the same virtual environment simultaneously.

05

Operator control

A dedicated station tracks every player's position in real time, triggering events, monitoring safety, and controlling the full session.

06

Spatial mapping

Virtual architecture is mapped precisely to the physical venue, so every wall, corridor, and transition feels exactly right.

04· gallery
05· credits
by crowtec. VR - LBE. 2025
06· references

Working on something like this? Tell us what you need.

07· next project
> cd /works/urban-echoes
Urban Echoes> AR game
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