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Santander Bahía Mar

An escape room about ecology and energy efficiency

bahia.crowtec.co ↗
> for banco santander · via efecto colombogame · 2021
01· the project
> A project for Banco Santander, with Efecto Colombo.

Energy efficiency, from the bedroom to the beach.

Bahía Mar is an escape room for Banco Santander about ecology and energy efficiency. It runs through a day from home to the sea: bedroom, bathroom, living room and kitchen, lift and street, a bike ride and finally the beach and its molluscs. We built it in Unity for Android, iOS and web with the agency Efecto Colombo.

Each scene hides objects to interact with, with a login and a ranking around the game and a video to open and close the day. Lucas Ortiz designed the UX and the graphic adventure and Gustavo Gil the sound, with a mastered soundtrack and a sound design guide of its own. It runs on Unity with 2D URP and Firebase, and the web version plays at bahia.crowtec.co.

> cat /works/santander-bahia-mar.md
TYPEGAME
CLIENTBANCO SANTANDER
AGENCYEFECTO COLOMBO
YEAR2021
built with
UnityFirebaseWebGL
02· in numbers
3> platforms: Android, iOS, web
Unity> 2D URP and Firebase
03· how it works
01

Home

Bedroom, bathroom, living room and kitchen each hide things to interact with.

02

Out

The hallway, the lift and the street lead outside.

03

Ride

A bike ride carries the day toward the sea.

04

Beach

The last scene is the beach and its molluscs.

04· gallery
05· credits
for banco santander. via efecto colombo. UX and graphic-adventure design - Lucas Ortiz. Sound - Gustavo Gil. 2021
06· references

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